Yeah, changing:
lua Code:
local bagType
if(self.Name == "cBags_Main") then
bagType = "bags" -- We want to add all bags to our bag button bar
else
bagType = "bank" -- the bank gets bank bags, of course
end
to:
lua Code:
local bagType
if(self.Name == "cBags_Main") then
bagType = "backpack+bags" -- We want to add all bags to our bag button bar
else
bagType = "bankframe+bank" -- the bank gets bank bags, of course
end
seems to have worked in _Pernobilis.
Thanks again for everything.