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09-07-09, 06:27 PM   #40
Dainton
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Join Date: Jun 2008
Posts: 115
Yeah, changing:
lua Code:
  1. local bagType
  2.         if(self.Name == "cBags_Main") then
  3.             bagType = "bags"    -- We want to add all bags to our bag button bar
  4.         else
  5.             bagType = "bank"    -- the bank gets bank bags, of course
  6.         end
to:
lua Code:
  1. local bagType
  2.         if(self.Name == "cBags_Main") then
  3.             bagType = "backpack+bags"   -- We want to add all bags to our bag button bar
  4.         else
  5.             bagType = "bankframe+bank"  -- the bank gets bank bags, of course
  6.         end
seems to have worked in _Pernobilis.
Thanks again for everything.
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