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01-26-12, 09:03 PM   #19
SDPhantom
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My concern would be the resource cost of adding 2 objects on top of the frame to handle it. The animation group and animation object per timer. It is unknown as to the actual impact on CPU usage between using OnUpdate timers and animation objects. Just because exposure to Lua code is reduced doesn't mean it's automatically faster. The C code could be running much more than just triggering an OnFinished script and that would take time too.
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