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10-12-16, 11:56 AM   #3
SDPhantom
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If I remember right, the StatusBar only changes the size of the texture, stretching it over the entire bar. My honest opinion would be to ditch the StatusBar object, manipulate a texture object manually, and update its TexCoord accordingly. I would honestly like to see the performance impact between these two methods as I have pretty much used the later exclusively. Either way, if you can manipulate the TexCoord of a StatusBar with a custom texture, that would be the preferred way as you could have more options on what the "splits" look like, including creating transparent gaps in the bar.
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Last edited by SDPhantom : 10-12-16 at 12:00 PM.
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