Hi lightspark and Tim,
Originally Posted by lightspark
When it comes to PS and TGAs, you have to create alpha masks manually. There's multiple how-tos on YT.
But if your texture is quite tricky, e.g., it has half-transparent areas that are a mix of white-grey-black colours, the most PITA-less solution is to save your image as a PNG file and then convert it to TGA later.
I still dunno why Adobe devs haven't opted for auto-alpha-masking.
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Thanks for the tip!
Will give it a shot and see how I go with it
-- EDIT #1
Sweet! Worked like a charm
Originally Posted by Tim
Majority of my art files I create I save as png and then use BLP2PNG to convert it to blp.
You drag your file directly onto the exe/program and as long as it meets the proper graphical dimensions it will convert it.
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I still don't get the huge differences between PNG, BLP and TGA in WoW
Would there be any noticeable differences?