Originally Posted by Rilgamon
I dont understand why they did not make uiMapId the second parameter and optional,
defaulting to C_Map.GetBestMapForUnit(unit).
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Convention of uiMapID being the first parameter? I can't explain it. It's not like you're going to
x, y = C_Map.GetPlayerMapPosition( C_Map.GetBestMapForUnit("
player"), "
party1"):GetXY()
That'd be a damned weird way to ask "is party1 in the same zone I am?"