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No matter what I try I can't make proper Round/Hexagonal shaped 3D unit portraits
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04-28-19, 09:01 AM
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SDPhantom
A Pyroguard Emberseer
Join Date: Jul 2006
Posts: 2,334
There's a similar function,
SetPortraitTexture()
. This allows you to set a texture to a given unit's portrait.
PS: What happens if you apply the custom mask after setting the portrait?
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