do you know how to change the color of the texture in the playerframe and targetframe.
specifically this texture, its green.
<BarTexture atlas="UI-HUD-UnitFrame-Player-PortraitOn-Bar-Health"/>
Code:
function UFPlayerFrame(self)
self.healthbar:SetStatusBarColor(.23,.2,.93)
end
hooksecurefunc("PlayerFrame_ToPlayerArt", UFPlayerFrame)
still has a tint of green,