Nothing, it felt rudimentary, so I removed it. If you want to know how many auras are visible, it's just #element.sorted for .Buffs and .Debuffs, or #element.sortedBuffs + #element.sortedDebuffs for .Auras. And if you create a gap between buffs and debuffs in .Auras you'll need to add 1 if both #element.sortedBuffs and #element.sortedDebuffs are > 0.
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