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02-23-24, 12:24 AM   #21
Hubb777
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Originally Posted by Fizzlemizz View Post
That looks OK.

The only thing is that you have a deDE for a only one entry in addon.db where
Code:
tinsert(data, {item.announce[GetLocale()], item.icon, item.name})
will cause an error if the entry is missing in any single entry for the users locale return from GetLocale().

Have Fun!
That is, if the player’s game client is in French, and my addon does not support lines with frFR, then the player will have an error?
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