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02-25-24, 02:17 AM   #44
Hubb777
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Join Date: Jan 2024
Posts: 122
Originally Posted by Fizzlemizz View Post
Both

Lua Code:
  1. local f = CreateFrame("Frame", "Addon_1_Name_Frame", UIParent, "BasicFrameTemplateWithInset")

Lua Code:
  1. local f = CreateFrame("Frame", "Addon_2_Name_Frame", UIParent, "BasicFrameTemplateWithInset")

Probably not a lot of point changing the addon title language unless you are going to post it in language specific sites under different names. If you are just hosting it on WowInterace/Curse/Wago people will find it using the single addon name which would be the same in any language so may as well be the title.

To add a title, after:
Lua Code:
  1. local f = CreateFrame("Frame", "SimpleScrollFrameTableDemo", UIParent, "BasicFrameTemplateWithInset")

add:
Lua Code:
  1. f.Title = f:CreateFontstring(nil, "ARTWORK", "GameFontNormal")
  2. f.Title:SetPoint("TOP", 0, -4)
  3. f.Title:SetText("Your Addon Name")
It looks like the problem with different languages has played a cruel joke again. Not the addon name, but my table name. For example, I will name the table “Possible rewards” or “List of pets”, I would like this inscription to also have a translation.
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