Thread: New Textures
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06-29-05, 02:19 PM   #4
diiverr
A Theradrim Guardian
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Join Date: Jan 2005
Posts: 67
One thing I have noticed on vjeux's converters, if you keep the executable (the dealy you drag and drop on) in its own folder, and then place the files you are hoping to convert in the same directory, they tend to convert a lot more smoothly. I still get the inverted image from time to time, but noting unworkable.

I'm very much looking forward to what you come up with Samyr.

You probably figured this out already, but the "caps" and "bits" textures are set up in a 4 by 4 grid of 128 pixel tiles. If you get to monkeying with them at all, all the flip flopping is done with textcoords in the XML (edit: actually, in the lua, sorry). I don't recall the exact dimensions of the trays, but they should be relatively self explanitory. Again, the same texture is read both directions via the lua (edit) .

Last edited by diiverr : 06-29-05 at 02:32 PM.
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