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10-18-18, 07:34 PM   #3
Kanegasi
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Join Date: Apr 2007
Posts: 666
The 12th and 13th return from GetItemInfo is an ID that matches the type and subtype of returns 6 and 7 respectively.

Doing some digging, here are the ID variables ingame you can match to the 12th return:

Code:
LE_ITEM_CLASS_ARMOR = 4
LE_ITEM_CLASS_BATTLEPET = 17
LE_ITEM_CLASS_CONSUMABLE = 0
LE_ITEM_CLASS_CONTAINER = 1
LE_ITEM_CLASS_GEM = 3
LE_ITEM_CLASS_GLYPH = 16
LE_ITEM_CLASS_ITEM_ENHANCEMENT = 8
LE_ITEM_CLASS_KEY = 13
LE_ITEM_CLASS_MISCELLANEOUS = 15
LE_ITEM_CLASS_PROJECTILE = 6
LE_ITEM_CLASS_QUESTITEM = 12
LE_ITEM_CLASS_QUIVER = 11
LE_ITEM_CLASS_REAGENT = 5
LE_ITEM_CLASS_RECIPE = 9
LE_ITEM_CLASS_TRADEGOODS = 7
LE_ITEM_CLASS_WEAPON = 2
LE_ITEM_CLASS_WOW_TOKEN = 18

And here are the variables for the 13th return:

Code:
LE_ITEM_ARMOR_CLOTH = 1
LE_ITEM_ARMOR_COSMETIC = 5
LE_ITEM_ARMOR_GENERIC = 0
LE_ITEM_ARMOR_IDOL = 8
LE_ITEM_ARMOR_LEATHER = 2
LE_ITEM_ARMOR_LIBRAM = 7
LE_ITEM_ARMOR_MAIL = 3
LE_ITEM_ARMOR_PLATE = 4
LE_ITEM_ARMOR_RELIC = 11
LE_ITEM_ARMOR_SHIELD = 6
LE_ITEM_ARMOR_SIGIL = 10
LE_ITEM_ARMOR_TOTEM = 9
LE_ITEM_GEM_AGILITY = 1
LE_ITEM_GEM_ARTIFACTRELIC = 11
LE_ITEM_GEM_CRITICALSTRIKE = 5
LE_ITEM_GEM_HASTE = 7
LE_ITEM_GEM_INTELLECT = 0
LE_ITEM_GEM_MASTERY = 6
LE_ITEM_GEM_MULTIPLESTATS = 10
LE_ITEM_GEM_SPIRIT = 4
LE_ITEM_GEM_STAMINA = 3
LE_ITEM_GEM_STRENGTH = 2
LE_ITEM_GEM_VERSATILITY = 8
LE_ITEM_MISCELLANEOUS_COMPANION_PET = 2
LE_ITEM_MISCELLANEOUS_HOLIDAY = 3
LE_ITEM_MISCELLANEOUS_JUNK = 0
LE_ITEM_MISCELLANEOUS_MOUNT = 5
LE_ITEM_MISCELLANEOUS_OTHER = 4
LE_ITEM_MISCELLANEOUS_REAGENT = 1
LE_ITEM_RECIPE_ALCHEMY = 6
LE_ITEM_RECIPE_BLACKSMITHING = 4
LE_ITEM_RECIPE_BOOK = 0
LE_ITEM_RECIPE_COOKING = 5
LE_ITEM_RECIPE_ENCHANTING = 8
LE_ITEM_RECIPE_ENGINEERING = 3
LE_ITEM_RECIPE_FIRST_AID = 7
LE_ITEM_RECIPE_FISHING = 9
LE_ITEM_RECIPE_INSCRIPTION = 11
LE_ITEM_RECIPE_JEWELCRAFTING = 10
LE_ITEM_RECIPE_LEATHERWORKING = 1
LE_ITEM_RECIPE_TAILORING = 2
LE_ITEM_WEAPON_AXE1H = 0
LE_ITEM_WEAPON_AXE2H = 1
LE_ITEM_WEAPON_BEARCLAW = 11
LE_ITEM_WEAPON_BOWS = 2
LE_ITEM_WEAPON_CATCLAW = 12
LE_ITEM_WEAPON_CROSSBOW = 18
LE_ITEM_WEAPON_DAGGER = 15
LE_ITEM_WEAPON_FISHINGPOLE = 20
LE_ITEM_WEAPON_GENERIC = 14
LE_ITEM_WEAPON_GUNS = 3
LE_ITEM_WEAPON_MACE1H = 4
LE_ITEM_WEAPON_MACE2H = 5
LE_ITEM_WEAPON_POLEARM = 6
LE_ITEM_WEAPON_STAFF = 10
LE_ITEM_WEAPON_SWORD1H = 7
LE_ITEM_WEAPON_SWORD2H = 8
LE_ITEM_WEAPON_THROWN = 16
LE_ITEM_WEAPON_UNARMED = 13
LE_ITEM_WEAPON_WAND = 19
LE_ITEM_WEAPON_WARGLAIVE = 9

Usage source from here: https://www.townlong-yak.com/framexm...pFrame.lua#180

Variables are from my own _G dump, they are not declared in the Interface files.

Last edited by Kanegasi : 10-18-18 at 07:52 PM. Reason: added variables
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