Originally Posted by SDPhantom
A lot has changed with how the TargetFrame shows auras.
Lua Code:
local function TargetFrame_UpdateAuras(self) if UnitIsEnemy("player",self.unit) then for buff in self.auraPools:GetPool("TargetBuffFrameTemplate"):EnumerateActive() do local data=C_UnitAuras.GetAuraDataByAuraInstanceID(buff.unit,buff.auraInstanceID); buff.Stealable:SetShown(data.isStealable or data.dispelName=="Magic"); end end end hooksecurefunc("TargetFrame",UpdateAuras,TargetFrame_UpdateAuras); hooksecurefunc("FocusFrame",UpdateAuras,TargetFrame_UpdateAuras);
First to note, most of TargetFrame's functions were moved to a mixin. This is basically a table that is copied when inherited. The buff/debuff frames are now allocated by frame pools that provide a different way to iterate over them. Lastly, using .auraInstanceID, we can use the new C_UnitAuras.GetAuraDataByAuraInstanceID() to query the buff each individual button is assigned to.
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i recive this error on this script Usage: hooksecurefunc([table,] "function", hookfunc)