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03-07-21, 11:58 AM   #1
sezz
A Chromatic Dragonspawn
AddOn Author - Click to view addons
Join Date: Apr 2008
Posts: 158
Event that indicates that conduit data is available?

Is there an event that fires when installed conduits can be queried after logging in (specifically soulbindData.tree.nodes returned by C_Soulbinds.GetSoulbindData or C_Soulbinds.FindNodeIDActuallyInstalled)?

PLAYER_ENTERING_WORLD is too soon (it sometimes works but doesn't anymore after zoning), SPELLS_CHANGED isn't reliable either.

The following events work, but they require that the user interacts with the soulbind UI which shouldn't be required:

SOULBIND_CONDUIT_INSTALLED
SOULBIND_ACTIVATED

I tried to RegisterAllEvents on a frame and output the last x events after the data is available, but couldn't find anything useful.

The goal is to only activate part of my addon when a specific conduit is installed.
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