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09-03-12, 08:28 AM   #45
Osirin
A Kobold Labourer
Join Date: Jul 2008
Posts: 1
What about stuff like this?:
from the ToU (http://us.blizzard.com/en-us/company...ermsofuse.html)
User Content.
“User Content” means any communications, images, sounds, and all the material and information that you upload or transmit through a Game client or the Service, or that other users upload or transmit, including without limitation any chat text. You hereby grant Blizzard a perpetual, irrevocable, worldwide, paid-up, non-exclusive license and right to reproduce, fix, adapt, modify, translate, reformat, create derivative works from, manufacture, introduce into circulation, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, provide access to electronically, broadcast, communicate to the public by telecommunication, enter into computer memory, use, and practice such User Content as well as all modified and derivative works thereof. To the extent permitted by applicable laws, you hereby waive any moral rights you may have in any User Content.
and things like:
(from http://us.battle.net/wow/en/forum/topic/1021053914 (the add-on development policy))
2) Add-on code must be completely visible.

The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public.
and
7) Add-ons must abide by World of Warcraft ToU and EULA.

All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement.
How does this factor in to licensing? Doesn't this pretty much say that we hand all rights over to blizzard if we make anything that is transferred through, or otherwise used by their game client and supersede -everything- else?
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