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01-19-21, 07:27 AM   #4
doofus
A Chromatic Dragonspawn
Join Date: Feb 2018
Posts: 158
Unfortunately, calling UnitHealth still shows some "old" value when in fact the party/raid frames have already updated fully after a damage or heal, by eye it is even one second delay with just 25ms latency to server, and it happens very often, and not at busy times or places.

That means (to me) that the party frames must be using a different API function to retrieve a unit's HP and update their bars. And I would like to have access to it to if possible?

Oh one more thing. In a party, some players die, and UnitHealth() (and UnitDeadorGhost()) still shows some random value they were at before they died!

Last edited by doofus : 01-19-21 at 07:30 AM.
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