Summoning Companions Via script
View Single Post
08-20-12, 12:49 AM
An Aku'mai Servant
Join Date: Aug 2005
They were broken for a while, but as of the latest build, you
use don carlos's hat, the bloodsail hat, and the frostsaber cub again. (I didn't actually test the venomhide raptor)
At least, they work for me, and I've been periodically testing them as they are of interest to me.
I'm a bit sad that C_PetJournal.GetSummonedPetID() no longer returns a value of zero if you have any of those out, but for me this isn't too bad as GetSummonedPetID() instead doesn't realize your old pet was overridden at all, so my addon code doesn't think you suddenly don't have a pet.
Last edited by endx7 : 08-20-12 at
View Public Profile
Send a private message to endx7
Visit endx7's homepage!
Find More Posts by endx7