Originally Posted by Ammako
1) Doesn't hooksecurefunc(GameTooltip, "FadeOut", function(self) self:Hide() end) do the trick? I always had that fadeout issue back when I used TipTac, and they claimed it "wasn't fixable", but it has never been a problem with my code.
2) That doesn't happen on my end, and not sure why it occurs, so I can't help there. It has to be something your code does differently from mine, but I wouldn't be able to tell what exactly.
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It was actually directly related to FadeOut. Once I got FadeOut disabled, the issue with moving from a Unit to a doodad went away. If I waited for it to Fade before mousing over a doodad, the issue didn't happen, so by making it fade instantly the issue is resolved.
Also, that hooksecurefunc line doesn't work for me; I resorted to hiding based on UIParent and WorldFrame mouseover shenanigans. Unfortunately that has its issues as well. PhanxTooltip has a large block for getting rid of the fade, I might just copy that.