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04-13-19, 04:21 PM   #5
Fizzlemizz
I did that?
 
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Originally Posted by SDPhantom View Post
You could achieve the same result just by having the target frame register for PLAYER_TARGET_CHANGED in addition to UNIT_PORTRAIT_UPDATE. The script should still be able to handle the event as-is. No need to change the player frame.
You are indeed correct.
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Fizzlemizz
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