Originally Posted by bsmorgan
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I think I looked at that one when looking around for flight HUDs before I made mine. I wanted a hybrid combat/flight HUD, but none existed. I ended up creating mine in which I codenamed Iron Man, from which the inspired design of the textures come from. The first version had static unitframes and the compass at a static height. Version 2 broke from the Iron Man theme with the addition of the alternate power bar and added the animation system to the unitframes. The moving compass was added in version 3.
Perhaps the most impressive feature is how the compass and elevation markers are scaled to the game's horizontal and vertical FoV.