Originally Posted by liquidbase
Okay, but the problem is that the event does not close the frame where reproducible. And as far as I have all the relevant events in the Bag-script:
Lua Code:
self:RegisterEvent("BAG_UPDATE") self:RegisterEvent("PLAYERBANKSLOTS_CHANGED") self:RegisterEvent("BAG_UPDATE_COOLDOWN") self:RegisterEvent("ITEM_LOCK_CHANGED") self:RegisterEvent("BANKFRAME_OPENED") self:RegisterEvent("BANKFRAME_CLOSED") self:RegisterEvent("BAG_CLOSED") self:RegisterEvent("REAGENTBANK_UPDATE") self:RegisterEvent("BANK_BAG_SLOT_FLAGS_UPDATED")
That's the reason why I ask.
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Not really sure what are you trying to do.