WoWInterface - View Single Post - Detecting a spell sound or registering a callback on it
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03-07-18, 06:53 PM   #9
A Pyroguard Emberseer
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Join Date: Sep 2007
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If the only thing you can watch that even identifies whether the spell has procced is SPELL_DAMAGE, and it only has a chance of happening after casting Envenom or Rupture, then you can possibly measure the time difference between the SPELL_DAMAGE event and when the last Envenom or Rupture was cast (on the same target) to gauge whether it was spawned by a new cast or not.

This relies on relatively stable timings, so it might not be a particularly good solution, but it doesn't look like there are a lot of alternatives here.

You can also judge by how frequently the damage ticks are happening on a particular target (eg. if the pool ticks every 0.5ish seconds, but the mob took 2 hits before the next tick should have happened, there must be more than one out).

I pulled up a random assassination rogue on warcraftlogs to check timings, it might help you with this if you want to go that route.

Last edited by semlar : 03-07-18 at 07:22 PM.
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