Detecting a spell sound or registering a callback on it
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03-07-18, 06:53 PM
A Pyroguard Emberseer
Join Date: Sep 2007
If the only thing you can watch that even identifies whether the spell has procced is
, and it only has a chance of happening after casting Envenom or Rupture, then you can possibly measure the time difference between the
event and when the last Envenom or Rupture was cast (on the same target) to gauge whether it was spawned by a new cast or not.
This relies on relatively stable timings, so it might not be a particularly good solution, but it doesn't look like there are a lot of alternatives here.
You can also judge by how frequently the damage ticks are happening on a particular target (eg. if the pool ticks every 0.5ish seconds, but the mob took 2 hits before the next tick should have happened, there must be more than one out).
I pulled up a random assassination rogue on
to check timings, it might help you with this if you want to go that route.
Last edited by semlar : 03-07-18 at
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