Originally Posted by haste
Just so it's said: You won't loose access to the main frame object. You can still access this through element:GetParent(). So conditional manipulation of other elements is still possible.
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This is fine, though unless other things are changing, a bit redundant for elements like Health where the element is already passed:
Code:
OverrideUpdateHealth(self, event, unit, bar, min, max)
Or would
bar be going the way of
event?
Also, if Spawn will no longer accept a template, how will layouts indicate that a header should show pets? Currently that's done by passing the SecureGroupPetHeaderTemplate template...