Thread: The 1.4 list
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01-14-10, 07:41 AM   #16
Phanx
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Originally Posted by haste View Post
Just so it's said: You won't loose access to the main frame object. You can still access this through element:GetParent(). So conditional manipulation of other elements is still possible.
This is fine, though unless other things are changing, a bit redundant for elements like Health where the element is already passed:

Code:
OverrideUpdateHealth(self, event, unit, bar, min, max)
Or would bar be going the way of event?

Also, if Spawn will no longer accept a template, how will layouts indicate that a header should show pets? Currently that's done by passing the SecureGroupPetHeaderTemplate template...

Last edited by Phanx : 01-14-10 at 07:44 AM.
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