Scott,
Here is what I did to the nUI_PetBar.lua for cataclysm to make the pet bar show. Only problem is if you are in combat and dismount your pet bar will not show up till combat is done.
Code:
if update_state then
for i=1, #frame.Buttons do
frame.updateState( i );
end
if not InCombatLockdown() then -- Cataclysm
if ( PetHasActionBar() and UnitIsVisible("pet") ) then -- Cataclysm
if not frame:IsShown() -- Cataclysm
frame:Show(); -- Cataclysm
end -- Cataclysm
else -- Cataclysm
if frame:IsShown() then -- Cataclysm
frame:Hide(); -- Cataclysm
end -- Cataclysm
end -- Cataclysm
end -- Cataclysm
end
Had to do the combat check because the pet bar frame is protected now and was getting errors.
If you want the complete file with all my changes let me know and I will send it to you.
Brillynt