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03-17-09, 08:01 PM   #15
littlebuddha79
An Onyxian Warder
 
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AddOn Compiler - Click to view compilations
Join Date: Sep 2007
Posts: 377
Ok, I've done away with the OnEvent script in all but my target panel, and this is what I have:


local elite = kgPanels:FetchFrame("Elite")
local boss = kgPanels:FetchFrame("Boss")
local rare = kgPanels:FetchFrame("Rare")
local rareelite = kgPanels:FetchFrame("RareElite")
local cl = UnitClassification("Target")

self:RegisterEvent("PLAYER_TARGET_CHANGED")
if cl == "elite" then
elite:Show()
boss:Hide()
rare:Hide()
rareelite:Hide()
self:Hide()
elseif cl == "worldboss" then
elite:Hide()
boss:Show()
rare:Hide()
rareelite:Hide()
self:Hide()
elseif cl == "rare" then
elite:Hide()
boss:Hide()
rare:Show()
rareelite:Hide()
self:Hide()
elseif cl == "rareelite" then
elite:Hide()
boss:Hide()
rare:Hide()
rareelite:Show()
self:Hide()
else
elite:Hide()
boss:Hide()
rare:Hide()
rareelite:Hide()
self:Show()
end



It's working great and there's no more delay. Thanks all.
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