Originally Posted by Uitat
i set to shown just to make sure it didn't accidentally get hidden
then i asked it to undock
then in a local frame which fires only on player enters world itrolls out the imprtant placement and scaling sh** for the UI
Lua Code:
SetChatWindowShown(2, 1) SetChatWindowDocked(2, 0) SetCVar("useuiScale", 1); SetCVar("displaySpellActivationOverlays", 0); SetCVar("uiScale", 0.64); local aspect = CreateFrame("frame", nil, UIParent) aspect:RegisterEvent("PLAYER_ENTERING_WORLD") aspect:SetScript("OnEvent", function(self, event) UIParent:SetScale(0.6) -- DO NOT CHANGE THIS ChatFrame2:ClearAllPoints() ChatFrame1:ClearAllPoints() ChatFrame1:SetPoint('BOTTOMLEFT','UIParent','BOTTOMLEFT',1955 ,45) ChatFrame1:SetPoint("TOPRIGHT","UIParent","BOTTOMLEFT",1445 ,265) ChatFrame2:SetPoint('BOTTOMLEFT','UIParent','BOTTOMLEFT',955 ,45) ChatFrame2:SetPoint("TOPRIGHT","UIParent","BOTTOMLEFT",445 ,265) aspect:UnregisterAllEvents() end)
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Sorry for necro but gotta comment on this, exactly what I am looking for
Thanks!