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10-01-17, 10:45 PM   #5
Layback_
An Onyxian Warder
Join Date: Feb 2016
Posts: 358
Hi lightspark and Tim,

Originally Posted by lightspark View Post
When it comes to PS and TGAs, you have to create alpha masks manually. There's multiple how-tos on YT.

But if your texture is quite tricky, e.g., it has half-transparent areas that are a mix of white-grey-black colours, the most PITA-less solution is to save your image as a PNG file and then convert it to TGA later.

I still dunno why Adobe devs haven't opted for auto-alpha-masking.
Thanks for the tip!

Will give it a shot and see how I go with it

-- EDIT #1

Sweet! Worked like a charm

Originally Posted by Tim View Post
Majority of my art files I create I save as png and then use BLP2PNG to convert it to blp.

You drag your file directly onto the exe/program and as long as it meets the proper graphical dimensions it will convert it.
I still don't get the huge differences between PNG, BLP and TGA in WoW

Would there be any noticeable differences?

Last edited by Layback_ : 10-01-17 at 10:54 PM.
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