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07-02-18, 01:58 AM   #16
Nevcairiel
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Join Date: Aug 2006
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Originally Posted by SDPhantom View Post
That's the point though, it's not just memory. When the garbage collection is called more often, it eats up cycles and becomes a CPU problem.
Unless you can measure an actual impact from that, its still not a problem.

If you are extremely worried about the memory consumption from the Map APIs, you could use my Map library HereBeDragons which offers table-free position APIs (althought thats not the reason I made it that way, its just the same API the library had in 7.x already) - and no, it also doesn't just wrap the Blizzard Map API to "hide" the tables.

Last edited by Nevcairiel : 07-02-18 at 02:01 AM.
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