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01-03-10, 09:36 AM   #7
Brillynt
A Black Drake
 
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Join Date: Sep 2008
Posts: 77
Originally Posted by spiel2001 View Post
I'm actually going to change how I handle this in nUI6 by building a list and allowing the user to turn the individual plugins on and off via a GUI panel in-game. It will also allow the user to change the rotation order (priority) via the same panel. So the mode number will no longer be used in nUI6.
That sounds like a better idea Scott.

Thanks,

Brillynt