I don't know if it is still too early, but has anyone made observations about file fragmentation in connection with the streaming technology, yet?
GuildWars uses a streaming technology that sounds pretty similar to what WoW is doing with the new launcher and while it worked pretty well from a gameplay perspective, it created horribly fragmented files that caused severe loading hickups. I'm just curious if Blizzard did a better job at this.
Last edited by Nefrirr : 08-05-10 at 03:58 AM.
Reason: typo
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