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01-16-21, 06:55 AM   #1
neverg
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Tag Player Spec -> PLAYER_TALENT_UPDATE

Hi fellas,

I'm re-writting my whole UI (years of code, fixes, patches left a big mess within my codebase).

So my question is, is there a reason why a oUF tag with the event PLAYER_TALENT_UPDATE doesn't actually trigger when it should?

The tag is pretty simple.

Lua Code:
  1. spec = function(unit)
  2.   return E:GetUnitSpecializationInfo(unit)
  3. end,

I've registered the following events "PLAYER_TALENT_UPDATE PLAYER_ROLES_ASSIGNED".

PLAYER_ROLES_ASSIGNED actually get triggered fine.

I can fix this easily by registering PLAYER_TALENT_UPDATE on the frame, but it would be cleaner if the tag would just update with the registered events.

Is there a reason for this, or something I can do other than the aforementioned solution of registering the event to the frame.
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