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08-23-11, 08:06 AM   #3
A Fallenroot Satyr
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Join Date: Sep 2008
Posts: 22
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Originally Posted by TMcMahon51 View Post

I think SetTexCoord should do it.

I was using

FIM_AnimatedPony:SetTexCoord(x1, x2, y1, y2);

displays them to the right

FIM_AnimatedPony:SetTexCoord(x2, x1, y1, y2);

swapping x1 and x2 displays them to the left.

Thank you

(Have a banana)
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