Originally Posted by MunkDev
A circle looks the same when horizontally flipped, no?
I can confirm this problem exists, because I created all these mask textures:
When rendered in game, most of them are wrong, so I had to map the opposing mask to the texture it was meant for.
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Erm, yes, but only if the texture was a mirror of itself on the considered axis, we're not talking about the mask used, we're talking about the texture. Try the code snippet I posted. SetMask does not flip the texture, I am and have used it multiple time in my addon.