Originally Posted by Duugu
Why does the original feature with the item textures work and the same stuff with spell textures does not?
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I think it works just like you said and the constant switching back and forth of two textures, one of which not being in memory, is what messes it up. Of the two workarounds I found, one just cached the texture in a hidden area and the other prevented the loading of the unwanted texture, both support your theory.