Originally Posted by p3lim
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I'll have to correct myself, there is actually a "bug" in oUF that stops the coloring from applying at login.
A way around it atm is doing the following in the table creating of bars:
Code:
for index = 1, 6 do
self.Runes[index] = CreateFrame('StatusBar', nil, self.Runes)
-- creating the bars
local mu = self.Runes[index].bg.multiplier or 1
local r, g, b = unpack(self.colors.runes[GetRuneType(index)])
self.Runes[index]:SetStatusBarColor(r, g, b)
self.Runes[index].bg:SetVertexColor(r * mu, g * mu, b * mu)
end