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05-11-18, 08:01 PM   #5
Seerah
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WoWInterface Super Mod
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Join Date: Oct 2006
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Originally Posted by Aftermathhqt View Post
or make a invisible frame, that works too

Lua Code:
  1. local InvisFrame = CreateFrame("Frame", nil, self)
  2. InvisFrame:SetFrameLevel(Health:GetFrameLevel() + 5)
  3. InvisFrame:SetAllPoints()
  4.  
  5. local Combat = InvisFrame:CreateTexture(nil, "OVERLAY")
  6. Combat:Size(20, 20)
  7. Combat:Point("TOP", self, 0, 9)
But then you end up with an extra, irrelevant frame. Instead, just use :SetDrawLayer() on the texture to make it draw higher than the healthbar.
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