@Simca Almost the opposite of that is what Rainrider wants I believe. When you use socket item that tells C to prepare artifact data for that artifact. When it's ready it fires the "ARTIFACT_UPDATE" event which Blizzard's Lua code looks for. That's how it knows to load the addon if it isn't already and open the UI. I believe Rainrider wants to just have C prepare the data without opening the Lua UI. That's why I recommended unregistering Blizzard's code from "ARTIFACT_UPDATE" before asking C to load the data for an artifact.
@syncrow I believe it leaves it equipped but in an "unusable" state kind of like if an equipped item reaches 0 durability.
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