Originally Posted by Phanx
If you are looking up the same table value 200 times per second, or even calling the same function 20 times per second, in combat or nto, you are doing something horribly wrong.
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How else do you expect I should update the timers on 20 buffs frames, for example, if not by allowing a function to be executed 20 times per second? I don't even want to think about how often ActionButton_OnUpdate is being called in the average UI, but it's probably more than 100 times even that amount.