Originally Posted by Vrul
Lua Code:
local SPELL_ID = 24275 -- Hammer of Wrath local SPELL_NAME = GetSpellInfo(SPELL_ID) local UPDATE_INTERVAL = 0.1 local frame = CreateFrame("Frame", nil, UIParent) frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) frame:SetSize(64, 64) frame:Hide() local texture = frame:CreateTexture() texture:SetAllPoints(frame) texture:SetTexture(GetSpellTexture(SPELL_ID)) frame:SetScript("OnEvent", function(self, event, spellID) if event == "SPELL_ACTIVATION_OVERLAY_GLOW_SHOW" then if spellID == SPELL_ID then frame:Show() end elseif event == "SPELL_ACTIVATION_OVERLAY_GLOW_HIDE" then if spellID == SPELL_ID then frame:Hide() end end end) frame:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_SHOW") frame:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_HIDE") local timer = UPDATE_INTERVAL frame:SetScript("OnUpdate", function(self, elapsed) timer = timer + elapsed if timer < UPDATE_INTERVAL then return end timer = 0 if IsSpellInRange(SPELL_NAME, "target") == 1 then frame:SetAlpha(1) else frame:SetAlpha(0.5) end end) frame:SetScript("OnHide", function(self) timer = UPDATE_INTERVAL end)
|
Thank you for helping sm! <3