Originally Posted by Aftermathhqt
or make a invisible frame, that works too
Lua Code:
local InvisFrame = CreateFrame("Frame", nil, self) InvisFrame:SetFrameLevel(Health:GetFrameLevel() + 5) InvisFrame:SetAllPoints() local Combat = InvisFrame:CreateTexture(nil, "OVERLAY") Combat:Size(20, 20) Combat:Point("TOP", self, 0, 9)
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But then you end up with an extra, irrelevant frame. Instead, just use :
SetDrawLayer() on the texture to make it draw higher than the healthbar.