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08-30-14, 01:51 AM   #3
icyblade
A Deviate Faerie Dragon
 
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Join Date: Aug 2014
Posts: 13
well i think i've figured it out
in TidyPlates\TidyPlatesCore.lua, Line 918:
the fact is in WoD, UnitExists(unit) will return true/false rather than 1/0, so we can just simply change
Code:
function events:PLAYER_TARGET_CHANGED() HasTarget = UnitExists("target") == 1; 	SetUpdateAll() 	end
to
Code:
function events:PLAYER_TARGET_CHANGED() HasTarget = UnitExists("target") == true; 	SetUpdateAll() 	end
then we have opacity back, so have debuff