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Thread: Range check
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04-29-18, 08:53 AM   #6
GreyFox777
A Cliff Giant
Join Date: Jan 2017
Posts: 74
i think you right and oUF range doesen't work with ***target frames... Sadly.


But maybe is there a way to set alpha to a frame if another frame setted to alpha and copy this value?



I tried with

frame_4:SetAlpha(Texture2:GetEffectiveAlpha())
but that doesen't work with any changed alpha in game.

Last edited by GreyFox777 : 04-29-18 at 09:13 AM.
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