Originally Posted by Resike
Yeah, i understand this but when you call the "GetSomeValues()" its 90% a global blizzard function, which means you already calling a function which is limited by your latency and stuff.
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This is where this thread got derailed. While both effect the game in a drastic way, CPU usage and network latency are two distinctly different matters. The argument that you can waste as much CPU time as you want because function X doesn't get its data for 250ms is a complete fallacy.