Archippus... I'm glad to hear the new design works for you. In fact, I'm glad to hear it from pretty much everyone. I haven't heard any screams of agony from anyone on this one yet, just some mostly cosmetic concerns, so I think we may well have a winner as I suggested in the original post ~smile~
Originally Posted by Archippus
One comment based on the casting bar in your screenshot... Get a new ISP or play on a closer server. You've got too much lag, my friend. lol
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~lol~
Yeah... I have lag issues and it makes Battlegrounds a PITA as people have usually picked up the flag before I saw that it dropped and I find myself ganked by players who were on their mount when last I saw them. But that hunter still wrecks a battleground ~grin~
This just in from my wife: Does the mouse-over unit frame give any indication of level of difficulty? That's one thing she's missing. Is a target gray, green, yellow, orange or red to her?
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At present is shows you the reaction of the unit to you... gray for trivial and "tapped" mobs, red for hostile, green for friendly and yellow for neutral. I hadn't really thought about or of coloring the frames by level of difficulty.