I just decided I'd fight latency with Quartz and /stopcasting macros just to find out I was completely unable to.
So far, I am working with /castsequence macros, so I wanted to introduce the following changes:
/cast instantantcastspell1
/stopcasting
/cast spell2
/stopcasting
........
/wand enemy to death
Please assume I used the correct terms in my real macro.
What actually happens when I start this macro is that the first spell starts, gets interrupted, a few error messages later I wand. Wooohooo! Amazing!
Would it be possible that after instant cast spells there shouldn't be a /stopcasting?
Or what else am I doing wrong?
Oh, and now for something completely different!
Right now with /castsequence I use reset=target/combat at the beginning to make sure the macro rotation begins from the start when I switch targets; is there any way to implement this command when I use the simple /cast command?