Thread: Yield xp/honor
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10-01-20, 04:26 AM   #3
glupikreten
A Theradrim Guardian
Join Date: Apr 2009
Posts: 60
Regarding gaining xp couldnt you do:

Code:
...

local function calculate(event, isInitialLogin, isReloadingUi)
	if event == "PLAYER_ENTERING_WORLD" and (isInitialLogin or isReloadingUi) then
		maxxp = UnitXPMax("player")
		currentxp = UnitXP("player")
	else
		newxp = UnitXP("player")
		if event == "PLAYER_LEVEL_UP" then
			gained = maxxp - currentxp + newxp
			maxxp = UnitXPMax("player")
		else
			gained = newxp - currentxp
		end
		
                print(gained)

		currentxp = newxp
	end
end

local f = CreateFrame("FRAME")
f:RegisterEvent("PLAYER_XP_UPDATE")
f:RegisterEvent("PLAYER_LEVEL_UP")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript(
	"OnEvent",
	function(self, event, isInitialLogin, isReloadingUi)
		calculate(event, isInitialLogin, isReloadingUi)
	end
)

something similar but due to blizzards honor calculation a little bit more complicated for honor aswell...
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