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08-03-19, 05:22 PM   #11
SDPhantom
A Pyroguard Emberseer
 
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Join Date: Jul 2006
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UNIT_SPELLCAST_FAILED_QUIET is functionally equivalent to UNIT_SPELLCAST_FAILED. The only difference is UNIT_SPELLCAST_FAILED_QUIET tells the client to suppress error messages. Otherwise, you get the spell fail sound and occasionally your character saying they can't do something.
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