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11-09-14, 09:06 AM   #4
gwyd
A Deviate Faerie Dragon
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Join Date: Aug 2012
Posts: 10
Originally Posted by p3lim View Post
Have you tried forcing the event to be unitless (just for the sake of testing) by setting the 3rd argument of frame:RegisterEvent() to true?
This fixes it. Any thoughts on why the event isn't firing on the unit in this case? Also, thanks for the help.
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