View Single Post
04-25-18, 08:33 AM   #19
sezz
A Chromatic Dragonspawn
AddOn Author - Click to view addons
Join Date: Apr 2008
Posts: 158
RegisterUnitEvent seems bugged, simple test code:

Lua Code:
  1. /run local f = CreateFrame("Frame");f:RegisterUnitEvent("UNIT_POWER_BAR_HIDE", "player");print(f:IsEventRegistered("UNIT_POWER_BAR_HIDE"));

IsEventRegistered return values on Live: true player
IsEventRegistered return values on Beta (26491): true

I don't know if it has been like this in the previous builds aswell, just stumbled upon it when updating some addons.
  Reply With Quote