Originally Posted by Rilgamon
When it works after a reload it's mostly because you create the object too early in the loading process. Try to delay it until the information is fully available. Player entering world is a good start.
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I wondered about that, but I do have this bit of code at the end of where I'm loading the azerite bar:
Code:
if event == 'AZERITE_ITEM_EXPERIENCE_CHANGED' or event == 'PLAYER_ENTERING_WORLD' then
if not azerite:IsShown() then
azerite:Show()
end
end
I tried adding something similar right after my exp/rest section but it didn't load without a reloadui.